Using augmented reality and deep learning to enhance Taxila Museum experience
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SPECIAL ISSUE PAPER
Using augmented reality and deep learning to enhance Taxila Museum experience Mudassar Ali Khan1 · Sabahat Israr1 · Abeer S Almogren2 · Ikram Ud Din1 · Ahmad Almogren3 · Joel J. P. C. Rodrigues4,5 Received: 1 August 2020 / Accepted: 9 October 2020 © Springer-Verlag GmbH Germany, part of Springer Nature 2020
Abstract Museums have adapted their traditional ways of providing services with the advent of novel digital technologies to match up with the pace and growing needs of current industry revolution. Mixed Reality has revitalized interpretation of numerous domains by offering immersive experiences in digital and real world. In the proposed study, an attempt was made to enrich user’s museum experience with relevant multimedia information and for building a better connection with the artifacts with in Taxila Museum in Pakistan, which has beautifully preserved the Gandhara civilization. The proposed solution is an Augmented Reality (AR)-based smartphone application which recognizes artifacts using Deep Learning in real time and retrieve supportive multimedia information for the visitors. To provide user with exact content, convolutional neural networks (CNN) will be applied to correctly recognize artifacts. The significance of proposed application is compared with traditional human guided or free user tours through user-centric questionnaire-based survey. The evaluation is carefully performed using relevant evaluation models including Museum Experience Scale (MES) and triptych model of interactivity. The findings of the study are discussed and assessed comprehensively using statistical methods to highlight its significance. Keywords Augmented reality · Real-time information retrieval · Mixed reality · Deep learning · Convolutional neural networks (CNN) · Museum experience * Ikram Ud Din [email protected] Mudassar Ali Khan [email protected] Sabahat Israr [email protected] Abeer S Almogren [email protected] Ahmad Almogren [email protected] Joel J. P. C. Rodrigues [email protected] 1
Department of Information Technology, The University of Haripur, Haripur, Khyber Pakhtunkhwa, Pakistan
2
Department of Art Education, College of Education, King Saud University, Riyadh 11445, Saudi Arabia
3
Department of Computer Science, College of Computer and Information Sciences, King Saud University, Riyadh 11633, Saudi Arabia
4
Federal University of Piauí (UFPI), Teresina, PI, Brazil
5
Instituto de Telecomunicações, Covilhã, Portugal
1 Introduction Museums are custodians of different ancient civilizations that competently preserve the remnants. Similarly, Taxila Museum is an emblematic representation of Gandhara civilization and art [1] keeping artifacts excavated from ancient sites. To efficiently and effectively share content and context with visitors, museums are rapidly adopting to the state-ofthe-art technologies [2]. For making this technology more usable and useful, mobile technologies have played a vital role [2] in this fourth industrial revolution as they have
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