Ray Tracing: A Tool for All
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ra
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Ray Tracing: A Tool for All
Ray Tracing: A Tool for All
Jon Peddie
Ray Tracing: A Tool for All
123
Jon Peddie Jon Peddie Research Belvedere Tiburon, CA, USA
ISBN 978-3-030-17489-7 ISBN 978-3-030-17490-3 https://doi.org/10.1007/978-3-030-17490-3
(eBook)
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Foreword I
Shaded rendering has been one of the central topics of computer graphics research since the 1960s. Over the following decades, researchers have developed rendering techniques that evolved step-by-step from smooth shading to realistic reflections and ultimately to a level of realism that allows us to ignore the fact that the rendered images are not real. Back in the early 1980s, Jon Peddie and I met for breakfast one weekend morning to discuss ways to commercialize realistic rendering. At the time, the idea seemed far-fetched. Today, it has become commonplace and it has found applications we had not imagined. Making use of realistic rendering, whether for Hollywood special effects, video games, or redecorating your living room still requires an understanding of what it is and how it works. Papers, journals, books, and courses dive into the topic and open up the world of rendering to the average programmer. But what if you are not a programmer? Today, most of us want to use the technology without programming it from scratch. Regardless, a sophisticated graphics system requires some understanding of the technology in order to get the most use from it. That’s where Jon Peddie’s text comes into play. Somewhere between the ten thousand foot overview and the vast collection of GPU code hiding beneath the surface is a level of explanation and unde
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