Synthetic Worlds Emerging Technologies in Education and Economics

Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars.  The best-known commercial applications are in the form

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Andreas Hebbel-Seeger Torsten Reiners Dennis Schäffer Editors

Synthetic Worlds Emerging Technologies in Education and Economics

Integrated Series in Information Systems Volume 33

Series Editors Ramesh Sharda Oklahoma State University, Stillwater, OK, USA Stefan Voß University of Hamburg, Hamburg, Germany

For further volumes: http://www.springer.com/series/6157

Andreas Hebbel-Seeger Dennis Schäffer



Torsten Reiners

Editors

Synthetic Worlds Emerging Technologies in Education and Economics

123

Editors Andreas Hebbel-Seeger MHMK, Macromedia University of applied Sciences Media and Communication Hamburg, Germany

Torsten Reiners School of Information Systems Curtin University Bentley, Perth West Australia, Australia

Dennis Schäffer Department of Educational Science University Bielefeld Bielefeld, Germany

ISSN 1571-0270 ISBN 978-1-4614-6285-9 ISBN 978-1-4614-6286-6 (eBook) DOI 10.1007/978-1-4614-6286-6 Springer New York Heidelberg Dordrecht London Library of Congress Control Number: 2013932715 © Springer Science+Business Media New York 2014 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)

Preface

In a way, virtual worlds enable us to open a door to a fascinating and magical place. Where we are generally limited by the physics and our resources, virtual wo