Tactile Display for Virtual 3D Shape Rendering

This book describes a novel system for the simultaneous visual and tactile rendering of product shapes which allows designers to simultaneously touch and see new product shapes during the conceptual phase of product development. This system offers importa

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Alessandro Mansutti Mario Covarrubias Rodriguez Monica Bordegoni Umberto Cugini

Tactile Display for Virtual 3D Shape Rendering

123

SpringerBriefs in Applied Sciences and Technology PoliMI SpringerBriefs

Editorial Board Barbara Pernici, Politecnico di Milano, Milano, Italy Stefano Della Torre, Politecnico di Milano, Milano, Italy Bianca M. Colosimo, Politecnico di Milano, Milano, Italy Tiziano Faravelli, Politecnico di Milano, Milano, Italy Roberto Paolucci, Politecnico di Milano, Milano, Italy Silvia Piardi, Politecnico di Milano, Milano, Italy

More information about this series at http://www.springer.com/series/11159 http://www.polimi.it

Alessandro Mansutti Mario Covarrubias Rodriguez Monica Bordegoni Umberto Cugini •



Tactile Display for Virtual 3D Shape Rendering

123

Alessandro Mansutti Department of Mechanical Engineering Politecnico di Milano Milan Italy

Monica Bordegoni Department of Mechanical Engineering Politecnico di Milano Milan Italy

Mario Covarrubias Rodriguez Department of Mechanical Engineering Politecnico di Milano Milan Italy

Umberto Cugini Department of Mechanical Engineering Politecnico di Milano Milan Italy

ISSN 2191-530X SpringerBriefs in Applied Sciences ISSN 2282-2577 PoliMI SpringerBriefs ISBN 978-3-319-48985-8 DOI 10.1007/978-3-319-48986-5

ISSN 2191-5318 and Technology ISSN 2282-2585

(electronic) (electronic)

ISBN 978-3-319-48986-5

(eBook)

Library of Congress Control Number: 2016959540

© The Author(s) 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. Printed on acid-free paper This Springer imprint is published by Springer Nature The registered company is Springer International Publishing AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

Preface

The product design process is based on a sequence of phases where the concept of the shape of a product is typically represented through a digital 3D model of the shape, and often also by means of a corresponding physical prototype. The digital model all