The Robot ALIAS as a Gaming Platform for Elderly Persons

Entertainment is an important aspect of social robots in an AAL context. Especially for elderly people, a robot can be the right platform for entertaining games. This paper describes the robotic platform ALIAS as a gaming platform. In the project ALIAS, a

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Abstract Entertainment is an important aspect of social robots in an AAL context. Especially for elderly people, a robot can be the right platform for entertaining games. This paper describes the robotic platform ALIAS as a gaming platform. In the project ALIAS, a robot is equipped as a communication platform for elderly people. One aspect of the project is to provide cognitively stimulating games using a natural human-machine interface. Therefore, a computer game with multiple interaction channels is integrated on the robot ALIAS. The robot has a touchscreen with a graphical user interface where the game Tic-tac-toe can be played. Additionally, the game can also be controlled by speech commands, whereby a speech dialogue system is employed. In order to enrich the human-machine dialogue, the robot uses face detection to control its gaze behaviour and look at its conversational partner. This demonstration scenario can be seen as a first approach to evaluate a multimodal user interface using haptics and speech in conjunction with a cognitive dialogue system.

J. Geiger (&)  T. Leykauf  T. Rehrl  F. Wallhoff  G. Rigoll Lehrstuhl für Mensch-Maschine-Kommunikation, Technische Universität München, München, Germany e-mail: [email protected] T. Leykauf e-mail: [email protected] T. Rehrl e-mail: [email protected] F. Wallhoff e-mail: [email protected] G. Rigoll e-mail: [email protected] F. Wallhoff Jade University of Applied Sciences, Oldenburg, Germany e-mail: [email protected]

R. Wichert and H. Klausing (eds.), Ambient Assisted Living, Advanced Technologies and Societal Change, DOI: 10.1007/978-3-642-37988-8_21,  Springer-Verlag Berlin Heidelberg 2014

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1 Introduction With growing progress in the field of robotics and human-machine interaction, more elaborate robotic applications can be developed. One possible field of applications for a home robot is entertainment robotics, where games play a major role. Especially for elderly people in the Ambient Assisted Living (AAL) context, a robot can be the right platform for entertaining games. Compared to a conventional electronic entertainment systems like a video game console or a tablet PC, a robot can provide several advantages. Due to its human-like and friendly appearance, a social robot is appealing to elderly persons who might otherwise be reluctant to use technical systems. In addition, a convincing humanmachine interface employing innovative communication channels leads to a higher user acceptance. Therefore, with an easy-to-use human-machine interface (speech control) and its appealing appearance, a robot is the ideal platform to approach users who are not so technologically adept. There are several tasks a companion robot can perform to support elderly people. Physical assistance is not addressed here in the context of social robotics but it is definitely a future key selling point. The ability to lift or carry things or act as a mobility aid are important features but need more stable technical solutions to be