Tokyo Cyberpunk Posthumanism in Japanese Visual Culture

Engaging some of the most canonical and thought-provoking anime, manga, and science fiction films, Tokyo Cyberpunk offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about the cultural flow of art, as well as impo

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Tokyo Cyberpunk Posthumanism in Japanese Visual Culture Steven T. Brown

tokyo cyberpunk Copyright © Steven T. Brown, 2010.

Softcover reprint of the hardcover 1st edition 2010 978-0-230-10359-7 All rights reserved. First published in 2010 by PALGRAVE MACMILLAN® in the United States—a division of St. Martin’s Press LLC, 175 Fifth Avenue, New York, NY 10010. Where this book is distributed in the UK, Europe, and the rest of the world, this is by Palgrave Macmillan, a division of Macmillan Publishers Limited, registered in England, company number 785998, of Houndmills, Basingstoke, Hampshire RG21 6XS. PALGRAVE MACMILLAN is the global academic imprint of the above companies and has companies and representatives throughout the world. Palgrave® and Macmillan® are registered trademarks in the United States, the United Kingdom, Europe and other countries.

ISBN 978-0-230-10360-3 ISBN 978-0-230-11006-9 (eBook) DOI 10.1057/9780230110069 Library of Congress Cataloging-in-Publication Data Brown, Steven T. Tokyo cyberpunk : posthumanism in Japanese visual culture / Steven T. Brown. p. cm. 1. Animated films—Japan—History and criticism. 2. Science fiction films—Japan— History and criticism. 3. Cyberpunk culture—Japan. 4. Literature and technology— Japan. 5. Comic books, strips, etc.—Japan—History and criticism. I. Title. NC1766.J3 BPN 700.952'090511—dc22 2009046776 A catalogue record of the book is available from the British Library. Design by Scribe Inc. First edition: August 2010 10 9 8 7 6 5 4 3 2 1 Transferred to Digital Printing in 2010

Contents

List of Illustrations

vii

Acknowledgments

ix

Introduction: Posthumanism after AKIRA Reading Rhizomatically Machinic Desires, Desiring Machines, and Consensual Hallucinations

1 3 10

Part I: Machinic Desires: Hans Bellmer’s Dolls and the Technological Uncanny in Ghost in the Shell 2: Innocence An Overview of Innocence “Once their strings are cut, they easily crumble” From Puppets to Automata The Uncanny Mansion The Dolls of Hans Bellmer Bellmer/Oshii On the Innocence of Dolls, Angels, and Becoming-Animal

13 14 23 29 32 36 44 50

Part II: Desiring Machines: Biomechanoid Eros and Other Techno-Fetishes in Tetsuo: The Iron Man and Its Precursors The Birth of Sexy Robots After Metropolis, Before Tetsuo: Un chien andalou Giger’s Biomechanoids, Erotomechanics, and Metal Fetishists The “Regular-Size” Monsters of Matango Mutating from the Inside Out: The Fly “Long Live the New Flesh”: Videodrome The Tentacle Motif from Hokusai to Tetsuo Envisioning the Machine-City after Blade Runner Confrontations with the Salaryman Model: Resisting Hegemonic Masculinity and State-Sponsored Capitalism Coda: Co-opting Tetsuo in Tetsuo II: Body Hammer

55 56 60 64 71 72 79 93 99 105 109

vi

CONTENTS

Part III: Consensual Hallucinations and the Phantoms of Electronic Presence in Kairo and Avalon Letting In Ghosts, Shutting Out the Sun Into the Mise en Abyme: Spectral Flows and the Forbidden Room The Human Stain: Suicide in the Shadow of Hiroshima Avalon and “Borderline Cinema” The Society of the Spe