User-Centered Interaction Design Patterns for Interactive Digital Television Applications

When a new technology – such as interactive digital television – is introduced to a wider audience, ease of use is often critical to success. By focusing on these usability issues with the aim of supporting user acceptance for interactive TV, Tibor Kunert

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User-Centered Interaction Design Patterns for Interactive Digital Television Applications

Human–Computer Interaction Series

Editors-in-chief John Karat IBM Thomas J. Watson Research Center (USA) Jean Vanderdonckt Universite´ catholique de Louvain (Belgium) Editorial Board Gregory Abowd, Georgia Institute of Technology (USA) Gae¨lle Calvary, LIG-University of Grenoble I (France) John Carroll, School of Information Sciences & Technology, Penn State University (USA) Gilbert Cockton, University of Sunderland (UK) Larry Constantine, University of Madeira, Portugal, and Constantine & Lockwood Ltd, MA, USA Mary Czerwinski, Microsoft Research (USA) Steven Feiner, Columbia University (USA) Elizabeth Furtado, University of Fortaleza (Brazil) Hans Gellersen, Lancaster University, UK Kristina Ho¨ ok, ¨ SICS (Sweden) Robert Jacob, Tufts University (USA) Robin Jeffries, Google (USA) Peter Johnson, University of Bath (UK) Kumiyo Nakakoji, University of Tokyo (Japan) Philippe Palanque, Universite´ Paul Sabatier (France) Oscar Pastor, University of Valencia (Spain) Fabio Paterno`, ISTI-CNR (Italy) Fabio Pianesi, Bruno Kessler Foundation (FBK), Italy Costin Pribeanu, National Institute for Research & Development in Informatics (Romania) Marilyn Salzman, Salzman Consulting (USA) Chris Schmandt, Massachussetts Institute of Technology (USA) Gerd Szwillus, Universita¨t Paderborn (Germany) Manfred Tscheligi, University of Salzburg (Austria) Gerrit van der Veer, University of Twente (The Netherlands) Schumin Zhai, IBM Almaden Research Center (USA)

Human–Computer Interaction is a multidisciplinary field focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive – not just in developed countries, but worldwide – the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that influences the direction of these technologies, and this diverse work makes up the field of human–computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. In this series we present work which advances the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. The human–computer interaction series will focus on theoretical perspectives (such as formal approaches drawn from a variet