Utilising mobile game based learning methods effectively to support education
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Utilising mobile game based learning methods effectively to support education Louis Nisiotis1 Accepted: 9 November 2020 © Association for Educational Communications and Technology 2020
Abstract This paper is a response concerning the implications of scholarship of the article entitled "A critical review of 13 years of mobile game-based learning" by Giannakas et al. (in Educ Technol Res Dev 66:341–384, 2018). This response focuses on the key ideas presented in Giannakas et al. (2018) from a practical perspective, highlighting how practitioners, scholars and designers can use their findings to effectively utilise mobile Game Based Learning (mBGL) approaches to support and enhance learning. This response paper is discussing the value, impact and practical implications of Giannakas, et al. (2018) and possible future directions relevant to the use of smartphone enabled virtual reality to support mGBL. Keywords Mobile game based learning · mGBL · Technology enhanced learning · Online education · Games based learning Giannakas et al. (2018) offers a comprehensive review of the literature on the research field of mobile Game Based Learning (mGBL) approaches to support education, for the period between 2004 and 2016. The key ideas and contributions of this paper are significant at multiple levels. The review focusses on mGBL during a period in which the advancements in hardware, software, and networking technologies were radical and have introduced and made mobile ubiquitous devices an integral part of our everyday life. In Giannakas et al. (2018), the readers can find answers to a series of important questions that can help understanding: (i) main learning strategies and educational activities guiding students in mGBL environments, (ii) personalised functionalities used to improve student learning experiences, (iii) considerations around security and privacy pertaining mGBL,
Targeted manuscript Giannakas, F., Kambourakis, G., Papasalouros, A., & Gritzalis, S. (2018). A critical review of 13 years of mobile game-based learning. Educational Technology Research and Development 66, 341–384. https://doi.org/10.1007/s11423-017-9552-z. * Louis Nisiotis [email protected] 1
University of Central Lancashire, Cyprus Campus, Larnaka, Cyprus
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(iv) pedagogical aspects including learning theories and the philosophy informing the design of mGBL, educational benefits, and mGBL evaluation methodologies, (v) mobile characteristics engaged in this approach, (vi) main development and implementation trends, (vii) the extent to which the affordances of mGBL are utilising context-aware characteristics. Giannakas et al. (2018) consider a range of key studies published during the review period, present their findings in consistent ways and discuss them from multiple perspectives, enabling the reader to develop a sound understanding of the topic of mGBL. Given the current shift to digital technology to support education, the practical implications of this paper provide important insights on how
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