Affect and Emotion in Human-Computer Interaction From Theory to Appl

Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or hum

  • PDF / 29,188,030 Bytes
  • 250 Pages / 430 x 660 pts Page_size
  • 79 Downloads / 138 Views

DOWNLOAD

REPORT


Editorial Board David Hutchison Lancaster University, UK Takeo Kanade Carnegie Mellon University, Pittsburgh, PA, USA Josef Kittler University of Surrey, Guildford, UK Jon M. Kleinberg Cornell University, Ithaca, NY, USA Alfred Kobsa University of California, Irvine, CA, USA Friedemann Mattern ETH Zurich, Switzerland John C. Mitchell Stanford University, CA, USA Moni Naor Weizmann Institute of Science, Rehovot, Israel Oscar Nierstrasz University of Bern, Switzerland C. Pandu Rangan Indian Institute of Technology, Madras, India Bernhard Steffen University of Dortmund, Germany Madhu Sudan Massachusetts Institute of Technology, MA, USA Demetri Terzopoulos University of California, Los Angeles, CA, USA Doug Tygar University of California, Berkeley, CA, USA Gerhard Weikum Max-Planck Institute of Computer Science, Saarbruecken, Germany

4868

Christian Peter Russell Beale (Eds.)

Affect and Emotion in Human-Computer Interaction From Theory to Applications

13

Volume Editors Christian Peter Fraunhofer Institute for Computer Graphics Joachim-Jungius-Str. 11, 18059 Rostock, Germany E-mail: [email protected] Russell Beale University of Birmingham, School of Computer Science Edgbaston, Birmingham, B15 2TT, UK E-mail: [email protected]

Library of Congress Control Number: 2008933384 CR Subject Classification (1998): H.5, I.2.7, I.4.8, I.5 LNCS Sublibrary: SL 3 – Information Systems and Application, incl. Internet/Web and HCI ISSN ISBN-10 ISBN-13

0302-9743 3-540-85098-8 Springer Berlin Heidelberg New York 978-3-540-85098-4 Springer Berlin Heidelberg New York

This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, re-use of illustrations, recitation, broadcasting, reproduction on microfilms or in any other way, and storage in data banks. Duplication of this publication or parts thereof is permitted only under the provisions of the German Copyright Law of September 9, 1965, in its current version, and permission for use must always be obtained from Springer. Violations are liable to prosecution under the German Copyright Law. Springer is a part of Springer Science+Business Media springer.com © Springer-Verlag Berlin Heidelberg 2008 Printed in Germany Typesetting: Camera-ready by author, data conversion by Scientific Publishing Services, Chennai, India Printed on acid-free paper SPIN: 12445844 06/3180 543210

Preface

Interacting with computers is ever changing; the activities computers are used for, the domains they are used in, the people who use them, and the way that they are used have been constantly evolving. But over the past few years an additional dimension has been added to this interaction, which considers the utility and effectiveness of incorporating emotion into the interface. Over ten years ago, Rosalind Picard coined the phrase “affective computing” for computing that relates to, arises from, or deliberately influences emotion or other affective phenomena1. Since then, numerous res