Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy

Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used t

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Abstract. Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest that foresight games that are balanced between the dimensions of idea generation, informing and experience are well suited to provide insights into the practices and strategy of the players’ organisation.

1 Introduction Major disruptions and systemic changes such as a transition to the circular economy require a long-term perspective and challenging of existing mind-sets. Companies and other organisations as well as whole industrial sectors need to anticipate future developments in order to be prepared for them [1]. While it is relatively easy to prepare for short term linear changes, longer term shifts in the socio-technical system and the impacts of technological disruptions are harder to cope with and are regarded as the “black hole of strategy” [2]. Foresight is an approach to support the longer term anticipation of alternative futures and for triggering responses to them [1, 3]. However, if not integrated well into the everyday activities of the organisations, foresight processes can become separate and laborious interventions with little impact [4–7]. The process may have too much focus on collecting information about the futures and less on creating future-orientation and a futures mindset. Too much focus on knowledge synthesis does not facilitate the challenging of existing mindsets. It omits the learning opportunities in a foresight process, which are crucial especially in the context of socio-technical transitions or major disruptions. Thus, the results of foresight are not internalised or utilised to their full benefit. Serious games offer one solution to enhance learning in foresight. They can be used to support internalising knowledge, communicating and sharing ideas, increasing and broadening participation and creating new futures knowledge [7, 8]. Games can create fun and engaging experiences that increase the interaction between participants to the foresight process as well as with the data gathered. © Springer International Publishing Switzerland 2016 A. De Gloria and R. Veltkamp (Eds.): GALA 2015, LNCS 9599, pp. 560–571, 2016. DOI: 10.1007/978-3-319-40216-1_60

Approaches to Gaming the Future

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In this paper we study how serious games can be used to generate new insights about alternative futures. As a case study we analyse the development of a game aimed at creating new business models in the emerging circular economy. In the last few years Circular Economy (CE) has been receiving increasing attention worldwide as a way to overcome the current production and consumption model based on c