From KinectTM to anatomically-correct motion modelling: Preliminary results for human application.
The KinectTM sensors can be used as cost effective and easy to use Markerless Motion Capture devices. Therefore a wide range of new potential applications are possible. Unfortunately, right now, the stick model skeleton provided by the KinectTM is only co
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Ben Schouten • Stephen Fedtke • Tilde Bekker Marlies Schijven • Alex Gekker (Eds.)
Games for Health Proceedings of the 3rd european conference on gaming and playful interaction in health care
Editors Ben Schouten Eindhoven, The Netherlands Stephen Fedtke ATNOVUS Zug, Switzerland Tilde Bekker Department of Industrial Design Eindhoven University of Technology Eindhoven, The Netherlands
ISBN 978-3-658-02896-1 DOI 10.1007/978-3-658-02897-8
Marlies Schijven Department of Surgery Academic Medical Center Amsterdam Amsterdam, The Netherlands Alex Gekker Universiteit Utrecht Utrecht, The Netherlands
ISBN 978-3-658-02897-8 (eBook)
The Deutsche Nationalbibliothek lists this publication in the Deutsche Nationalbibliografie; detailed bibliographic data are available in the Internet at http://dnb.d-nb.de. Library of Congress Control Number: 2013950916 Springer Vieweg © Springer Fachmedien Wiesbaden 2013 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein. Printed on acid-free paper Springer Vieweg is a brand of Springer DE. Springer DE is part of Springer Science+Business Media. www.springer-vieweg.de
Preface The Third European Games for Health Conference 2013 (GFHEU 2013) brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and health policy
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