Game Physics

In this chapter, we go into depth on how the character interacts with the game world. We can make a character move from left to right, but if we simply place the character in the level, he/she will only be able to walk on the bottom of the screen. This is

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Learning C# by Programming Games

Learning C# by Programming Games

Arjan Egges r Jeroen D. Fokker Mark H. Overmars

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Learning C# by Programming Games

Arjan Egges Dept. of Information and Computing Sciences Utrecht University Utrecht, The Netherlands

Mark H. Overmars Dept. of Information and Computing Sciences Utrecht University Utrecht, The Netherlands

Jeroen D. Fokker Dept. of Information and Computing Sciences Utrecht University Utrecht, The Netherlands

ISBN 978-3-642-36579-9 ISBN 978-3-642-36580-5 (eBook) DOI 10.1007/978-3-642-36580-5 Springer Heidelberg New York Dordrecht London Library of Congress Control Number: 2013935694 ACM Computing Classification (1998): D.1, D.3, K.8, H.5 © Springer-Verlag Berlin Heidelberg 2013 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein. Cover design: Cover design based on a game sprite designed by Heiny Reimes. Reused by permission. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)

Preface

Introduction If you are reading this, then we assume that you are interested in learning how to develop your own computer games. If you do not yet know how to program, don’t worry! Developing computer games is actually a perfect way to learn how to program in modern programming languages. This book will teach you how to program in C# without requiring any previous programming experi