Gaming, Simulations, and Society Research Scope and Perspective

The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August

  • PDF / 7,821,378 Bytes
  • 321 Pages / 439.087 x 665.83 pts Page_size
  • 52 Downloads / 196 Views

DOWNLOAD

REPORT


Gaming, Simulations, and Society Research Scope and Perspective

R. Shiratori, K. Arai, F. Kato (Eds.)

Gaming, Simulations, and Society Research Scope and Perspective

With 89 Figures, Including 1 in Color

3

Rei Shiratori Professor, Faculty of Political Science and Economics, Tokai University; President, The Institute for Political Studies in Japan (IPSJ) 1-35-15-304 Nishihara, Shibuya-ku, Tokyo 151-0066, Japan Kiyoshi Arai, Dr. Eng. Professor, Faculty of Social Systems Science, Chiba Institute of Technology 2-17-1 Tsudanuma, Narashino, Chiba 275-0016, Japan Fumitoshi Kato, Ph.D. Associate Professor, Faculty of Environmental Information, Keio University 5322 Endo, Fujisawa, Kanagawa 252-8520, Japan

This project has been executed with a grant from the Commemorative Organization for the Japan World Exposition ’70. Library of Congress Control Number: 2004108945

ISBN 4-431-22308-8 Springer-Verlag Tokyo Berlin Heidelberg New York This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in other ways, and storage in data banks. The use of registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. Springer is a part of Springer Science+Business Media springeronline.com © Springer-Verlag Tokyo 2005 Printed in Japan Typesetting: SNP Best-set Typesetter Ltd., Hong Kong Printing and binding: Nikkei Printing Inc., Japan SPIN: 11017615 Printed on acid-free paper

Preface

The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan, August 25–29, 2003. About 450 participants and guests attended, with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan, in 1991 JASAG hosted ISAGA 1991 in Kyoto. However, even though there were only 12 years between ISAGA 1991 and ISAGA 2003, and both conferences were held in the same country, Japan, for Japanese researchers, the meaning of hosting these two international conferences of simulation and gaming research was very different. Kyoto ISAGA 1991 was held in part to commemorate the establishment in 1989 of JASAG and aimed to introduce the cutting-edge work in simulation and gaming—re