Information Systems and Management in Media and Entertainment Industries

This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers

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Artur Lugmayr Emilija Stojmenova Katarina Stanoevska Robert Wellington Editors

Information Systems and Management in Media and Entertainment Industries

International Series on Computer Entertainment and Media Technology Series Editor Newton Lee, Tujunga, California, USA The International Series on Computer Entertainment and Media Technology presents forward-looking ideas, cutting-edge research, and in-depth case studies across a wide spectrum of entertainment and media technology. The series covers a range of content from professional to academic. Entertainment Technology includes computer games, electronic toys, scenery fabrication, theatrical property, costume, lighting, sound, video, music, show control, animation, animatronics, interactive environments, computer simulation, visual effects, augmented reality, and virtual reality. Media Technology includes art media, print media, digital media, electronic media, big data, asset management, signal processing, data recording, data storage, data transmission, media psychology, wearable devices, robotics, and physical computing.

More information about this series at http://www.springer.com/series/13820

Artur Lugmayr Emilija Stojmenova Katarina Stanoevska Robert Wellington •



Editors

Information Systems and Management in Media and Entertainment Industries

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Editors Artur Lugmayr Visualisation and Interactive Media Curtin University Perth, WA Australia

Katarina Stanoevska University of St. Gallen St. Gallen Switzerland

Emilija Stojmenova University of Ljubljana Ljubljana Slovenia

Robert Wellington School of Computer and Mathematical Sciences Auckland University of Technology Auckland New Zealand

ISSN 2364-947X ISSN 2364-9488 (electronic) International Series on Computer Entertainment and Media Technology ISBN 978-3-319-49405-0 ISBN 978-3-319-49407-4 (eBook) DOI 10.1007/978-3-319-49407-4 Library of Congress Control Number: 2016958467 © Springer International Publishing AG 2016 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have

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