Mobile Gaming in Asia Politics, Culture and Emerging Technologies
This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remar
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Dal Yong Jin Editor
Mobile Gaming in Asia Politics, Culture and Emerging Technologies
Mobile Communication in Asia: Local Insights, Global Implications Series editor Sun Sun Lim, Department of Communications and New Media, National University of Singapore, Singapore
More information about this series at http://www.springer.com/series/13350
Dal Yong Jin Editor
Mobile Gaming in Asia Politics, Culture and Emerging Technologies
Editor Dal Yong Jin School of Communication Simon Fraser University Burnaby, BC, Canada
ISSN 2468-2403 ISSN 2468-2411 (electronic) Mobile Communication in Asia: Local Insights, Global Implications ISBN 978-94-024-0824-9 ISBN 978-94-024-0826-3 (eBook) DOI 10.1007/978-94-024-0826-3 Library of Congress Control Number: 2016946347 © Springer Science+Business Media Dordrecht 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. Printed on acid-free paper This Springer imprint is published by Springer Nature The registered company is Springer Science+Business Media B.V. Dordrecht
Contents
Part I
Emergence of Asian Mobile Games
1
The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Dal Yong Jin
2
Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Larissa Hjorth and Ingrid Richardson
3
The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Michael Borowy
Part II
Mobile Game Politics and Digital Economy
4
Mobile Game Regulation in South Korea: A Case Study of the Shutdown Law . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Yoonmo Sang, Sora Park, and Hogeun Seo
5
Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Stephen
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