A Comparative Usability Analysis of Handheld Game Consoles

A handheld game console is a small and portable video game console with a built-in screen, game controls and speakers. Playing a handheld game console involves multiple operations and buttons. The usability of game consoles is influenced by users’ experti

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Aaron Marcus Elizabeth Rosenzweig (Eds.)

Design, User Experience, and Usability Design for Contemporary Interactive Environments 9th International Conference, DUXU 2020 Held as Part of the 22nd HCI International Conference, HCII 2020 Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II

Lecture Notes in Computer Science Founding Editors Gerhard Goos Karlsruhe Institute of Technology, Karlsruhe, Germany Juris Hartmanis Cornell University, Ithaca, NY, USA

Editorial Board Members Elisa Bertino Purdue University, West Lafayette, IN, USA Wen Gao Peking University, Beijing, China Bernhard Steffen TU Dortmund University, Dortmund, Germany Gerhard Woeginger RWTH Aachen, Aachen, Germany Moti Yung Columbia University, New York, NY, USA

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More information about this series at http://www.springer.com/series/7409

Aaron Marcus Elizabeth Rosenzweig (Eds.) •

Design, User Experience, and Usability Design for Contemporary Interactive Environments 9th International Conference, DUXU 2020 Held as Part of the 22nd HCI International Conference, HCII 2020 Copenhagen, Denmark, July 19–24, 2020 Proceedings, Part II

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Editors Aaron Marcus Aaron Marcus and Associates Berkeley, CA, USA

Elizabeth Rosenzweig World Usability Day and Bentley User Experience Center Newton Center, MA, USA

ISSN 0302-9743 ISSN 1611-3349 (electronic) Lecture Notes in Computer Science ISBN 978-3-030-49759-0 ISBN 978-3-030-49760-6 (eBook) https://doi.org/10.1007/978-3-030-49760-6 LNCS Sublibrary: SL3 – Information Systems and Applications, incl. Internet/Web, and HCI © Springer Nature Switzerland AG 2020 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

Foreword

The 22nd International Conference on Human-Computer Interaction,