An Adventure Game: Kido Senki Valhalla
Kido Senki Valhalla that is a graphic adventure game with an original story designed by a student team ‘Forward’. We focus on the graphic design of the mobile suits of game characters. A player will enjoy the game story with many CG illustrations. The end
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ract Kido Senki Valhalla that is a graphic adventure game with an original story designed by a student team ‘Forward’. We focus on the graphic design of the mobile suits of game characters. A player will enjoy the game story with many CG illustrations. The end of game story will be created by the player. Soundtracks are also design by this student team. Game voice dubbing is also an interesting work for a student team to dub the dialogues in the game scene. All voice actors come from classmates. Over 2 h playing time is implemented by Unity game engine. Keywords AVG
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Kido Senki
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Game storyboard
1 Introduction “Adventure game” originated from the 1970s text computer game Colossal Cave Adventure, or as it was often referred to simply as Adventure [1], Adventure games have strong storylines with significant dialog, and sometimes make effective use of recorded dialog or narration from voice actors. This genre of game is known for representing dialog as a conversation tree. Players are able to engage a non-player character by choosing a line of pre-written dialog from a menu, which triggers a response from the game character. These conversations are often designed as a tree structure, with players deciding between each branch of dialog to pursue. However, there are always a finite number of branches to pursue, and some adventure games devolve into selecting each option one-by-one. Conversing with characters can reveal clues about how to solve puzzles, including hints about what that character C.-H. Hsu ⋅ H.-C. Ch’en ⋅ C.-R. Jiang ⋅ C.-H. Lin ⋅ W.-Y. Sung ⋅ H.-C. Wang ⋅ Y.-C. Liao (✉) Department of Digital Multimedia Design, China University of Technology, Taipei, Taiwan, ROC e-mail: [email protected] C.-H. Hsu e-mail: [email protected] © Springer Nature Singapore Pte Ltd. 2018 N.Y. Yen and J.C. Hung (eds.), Frontier Computing, Lecture Notes in Electrical Engineering 422, DOI 10.1007/978-981-10-3187-8_98
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Fig. 1 Design steps
would want before they will cooperate with the player. Other conversations will have far-reaching consequences, deciding to disclose a valuable secret that has been entrusted to the player. Characters may also be convinced to reveal their own secrets, either through conversation or by giving them something that will benefit them [2]. A side-scrolling game, side-scroller or 2D is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective. These games make use of scrolling computer display technology. The move from single-screen or flip-screen graphics to scrolling graphics, during the golden age of video arcade games and during third-generation consoles, would prove to be a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation [3]. Sometimes ‘Kido Senki’ is known as ‘Mobile Suit Gundam Wing’. Mobile suit is a feature of the robot for videogame players. In our ga
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