Empathy and Violent Video Games: Aggression and Prosocial Behavior
Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing new insights that will inform the ongoing debates about the effects violent media content.
- PDF / 4,998,561 Bytes
- 88 Pages / 396.72 x 612 pts Page_size
- 26 Downloads / 232 Views
DEMO
DOI: 10.1057/9781137440136.0001
10.1057/9781137440136 - Empathy and Violent Video Games, Christian Happ and André Melzer
Copyright material from www.palgraveconnect.com - licensed to The Chinese University of Hong Kong - PalgraveConnect - 2016-05-09
DEMO
Empathy and Violent Video Games
Palgrave Studies in Cyberpsychology Series Editor: Jens Binder, Nottingham Trent University, UK John Waterworth and Giuseppe Riva Feeling Present in the Physical World and Computer-Mediated Environments Christian Happ and André Melzer Empathy and Violent Video Games Forthcoming Sandy Schumann How the Internet Shapes Collective Actions
DEMO
DOI: 10.1057/9781137440136.0001
10.1057/9781137440136 - Empathy and Violent Video Games, Christian Happ and André Melzer
Copyright material from www.palgraveconnect.com - licensed to The Chinese University of Hong Kong - PalgraveConnect - 2016-05-09
Titles include
Empathy and Violent Video Games: Aggression and Prosocial Behavior
DEMO
Christian Happ
University of Trier, Germany and
André Melzer
University of Luxembourg, Luxembourg
DOI: 10.1057/9781137440136.0001
10.1057/9781137440136 - Empathy and Violent Video Games, Christian Happ and André Melzer
Copyright material from www.palgraveconnect.com - licensed to The Chinese University of Hong Kong - PalgraveConnect - 2016-05-09
© Christian Happ and André Melzer 2014
No portion of this publication may be reproduced, copied or transmitted save with written permission or in accordance with the provisions of the Copyright, Designs and Patents Act 1988, or under the terms of any licence permitting limited copying issued by the Copyright Licensing Agency, Saffron House, 6–10 Kirby Street, London EC1N 8TS. Any person who does any unauthorized act in relation to this publication may be liable to criminal prosecution and civil claims for damages. The authors have asserted their rights to be identified as the authors of this work in accordance with the Copyright, Designs and Patents Act 1988. First published 2014 by PALGRAVE MACMILLAN Palgrave Macmillan in the UK is an imprint of Macmillan Publishers Limited, registered in England, company number 785998, of Houndmills, Basingstoke, Hampshire RG21 6XS. Palgrave Macmillan in the US is a division of St Martin’s Press LLC, 175 Fifth Avenue, New York, NY 10010. Palgrave Macmillan is the global academic imprint of the above companies and has companies and representatives throughout the world. Palgrave® and Macmillan® are registered trademarks in the United States, the United Kingdom, Europe and other countries.
DEMO
ISBN: 978–1–137–44014–3 EPUB ISBN: 978–1–137–44013–6 PDF ISBN: 978–1–137–44012–9 Hardback
A catalogue record for this book is available from the British Library. A catalog record for this book is available from the Library of Congress. www.palgrave.com/pivot doi: 10.1057/9781137440136
10.1057/9781137440136 - Empathy and Violent Video Games, Christian Happ and André Melzer
Copyright material from www.palgraveconnect.com - licensed to The Chinese University of Hong
Data Loading...