I have to go online next week?! Practical suggestions based on Ke (2016)
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I have to go online next week?! Practical suggestions based on Ke (2016) Alexander Nagurney1 Accepted: 31 October 2020 © Association for Educational Communications and Technology 2020
Abstract Activation of known material, the importance of context and narrative, opportunities for reflection, and appropriate feedback are all major issues to be taken into consideration when designing online courses. The purpose of this review is to discuss the ways in which these various themes, elucidated by Ke (Designing and integrating purposeful learning in game play: A systematic review. Educational Technology Research and Development, 64, 219–244. https://doi.org/10.1007/s11423-015-9418-1, 2016), can be brought to life when transitioning a course to an online format. Issues related to this review will be discussed from a practical perspective aimed at assisting course instructors when making a fast transition to an online teaching modality. Keywords Knowledge activation · Context · Narrative · Reflection · Feedback Online course delivery has become an increasingly prominent mode of education over the past several years and has taken on special prominence recently as the coronavirus has pushed more and more universities to move to either a largely or completely online modality. Ke (2016) provides some important themes that instructors can utilize when designing online courses. While this article focused specifically on the role that gaming plays in the educational process, my plan is to extrapolate larger “back-to-basics” lessons than can be applied to the online learning process, particularly in a situation in which a fast transition to an online course is required. The focus will be on how these lessons learned from the gaming perspective can be applied through a gamification lens, thus bridging the two areas together. The reason for this shift in focus is that the principles of gamification can often be more readily applied than those of gaming and this is an important consideration when a quick shift to an online modality becomes necessary. Issues related to this review will therefore be discussed from a practical perspective aimed at assisting course instructors when making a fast transition to an online teaching modality. Ke (2016) points out that gaming can be used as a method to activate and explore previously-learned knowledge, particularly in games that provide a virtual world simulation experience. This is a crucial area for learning in that activation of previous knowledge sets * Alexander Nagurney [email protected] 1
Department of Psychology, University of Hawaii at Hilo, 200 W. Kawili St, Hilo, HI 96720, USA
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the scene for new learning. In a practical sense, courses should make it a point to at least briefly review both prerequisite material as well as newly-acquired material. These reviews could be as simple as recognition activities that prime the material for students, such as multiple choice or true/false assessments. Once the material is activated, new learning
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