Trait Emotional Intelligence and Internet Gaming Disorder Among Gamers: The Mediating Role of Online Gaming Motives and
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Trait Emotional Intelligence and Internet Gaming Disorder Among Gamers: The Mediating Role of Online Gaming Motives and Moderating Role of Age Groups Kagan Kircaburun 1 & Zsolt Demetrovics 2 & Mark D. Griffiths 3 Bernadette Kun 2 & Şule Betül Tosuntaş 4
2
& Orsolya Király &
# The Author(s) 2019
Abstract
Personality differences are important determinants of problematic online behaviors. The purpose of the present study was to investigate the mediating role of loneliness, depression, and online gaming motives and moderating role of age on the relationship between trait emotional intelligence (EI) and Internet gaming disorder (IGD) via the construction of a multiple mediation model. A total of 478 online gamers completed a self-report online survey, including validated psychometric scales assessing the aforementioned constructs. Results indicated that trait EI was directly and indirectly associated with IGD and that the motive of escape was a partial mediator between trait EI and IGD among the total sample and adult gamers, but not among adolescents. Moreover, trait EI was associated with coping, skill development, fantasy, and recreation gaming motives only among total sample and adult gamers, and the escape motive was positively associated with IGD among total sample and adult gamers. However, among these relationships, only the association between trait EI and fantasy was significantly moderated by age group. Furthermore, the direct effect of trait EI was stronger among adolescent gamers when compared to adult gamers. Results showed that trait EI is inversely associated with IGD and affects gaming for different motives among adolescent and adult gamers. Keywords Internet gaming disorder . Trait emotional intelligence . Depression . Loneliness . Gaming motives . Escape Recently, the World Health Organization (WHO; 2018) recognized gaming disorder (both online and offline) in the eleventh revision of the International Classification of Diseases (ICD-11) as a disorder that threatens public health and well-being. The WHO described gaming disorder as manifesting (i) impaired control over gaming, (ii) increasing priority given to gaming, and (iii) continuation of gaming despite its negative consequences. Consequently, Internet gaming disorder (IGD) can have major detrimental effects on individuals including depression, anxiety, stress,
* Kagan Kircaburun [email protected] Extended author information available on the last page of the article
International Journal of Mental Health and Addiction
psychosocial problems, and lower psychological well-being and consequently deserves recognition and further examination (see Kuss and Griffiths 2012 for a review). To date, there has been much research investigating the mechanisms that lead to IGD. Systematic reviews have concluded that personality is one of the prominent factors that play a pivotal role in the onset and development of IGD (Gervasi et al. 2017; Şalvarlı and Griffiths 2019), although the role of trait EI on IGD is still less known compared with other
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