Research on Mobile Learning Games in Engineering Graphics Education

With the rapid development of smart mobile terminals, mobile learning games have shown great potential in future engineering graphics education. In this research, mobile learning games in engineering graphics curriculums are introduced, and the 4 Layers D

  • PDF / 306,454 Bytes
  • 6 Pages / 439.37 x 666.142 pts Page_size
  • 19 Downloads / 178 Views

DOWNLOAD

REPORT


Research on Mobile Learning Games in Engineering Graphics Education Huang Chen, Liang Chen, Jinchang Chen and Jin Xu

Abstract With the rapid development of smart mobile terminals, mobile learning games have shown great potential in future engineering graphics education. In this research, mobile learning games in engineering graphics curriculums are introduced, and the 4 Layers Design Method for game design with the Memory Forgotten Law was put forward. By applying mobile learning games to the engineering drawing lessons, students’ self-learning ability and spatial imagination ability are enhanced obviously. Keywords Mobile learning games

 Self-learning  Engineering graphics

*This research is supported by the education information technology program of the Guangdong Education Science 12th Five-Year Plan (11JXN027). H. Chen  L. Chen  J. Chen School of Design, South China University of Technology, Guangzhou 510006, People’s Republic of China e-mail: [email protected] L. Chen e-mail: [email protected] J. Chen e-mail: [email protected] J. Xu (&) Department of Computer Science and Engineering, Guangdong Peizheng College, Guangzhou 510830, People’s Republic of China e-mail: [email protected]

S. Li et al. (eds.), Frontier and Future Development of Information Technology 2981 in Medicine and Education, Lecture Notes in Electrical Engineering 269, DOI: 10.1007/978-94-007-7618-0_379,  Springer Science+Business Media Dordrecht 2014

2982

H. Chen et al.

379.1 Introduction With the development of the wireless communication technology and smart mobile terminals, such as smart phones, iPads, PDAs, laptops and so on, mobile learning (m-learning) is becoming more and more popular [1]. M-learning is a new learning way that can take place at anytime and anywhere with the help of smart mobile terminals. Modern smart mobile terminals can provide the bidirectional communication for teachers and learners [2]. The strong interest of self-learning for students is the primary driving force of m-learning. In some countries, educators have been studying on issues of combining smart mobile terminals with education. One of the typical applications is the applying of iPads in the primary and secondary schools of the United States. In addition, the portability of smart mobile terminals can facilitate teachers and students to communicate and interact with each other more conveniently. However, the research of m-learning is insufficiently in generally. So far, most m-learning resources are focused on early childhood education, and few of professional courses at university are combined with m-learning. In addition, according to our research in South China University of Technology, 90 % of undergraduates have smart phones. However, these smart mobile terminals are rarely used in learning. Most of them are used for enjoying entertainment and playing games. It proves that m-learning games based on smart mobile terminals have the great potential in the education field. It can better arouse students’ interest to learn the knowledge in the m-l