Using Holograms to Enhance Learning in Health Sciences and Medicine
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Using Holograms to Enhance Learning in Health Sciences and Medicine Christian Moro 1
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Charlotte Phelps 1
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Dominique Jones 1
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Zane Stromberga 1
# International Association of Medical Science Educators 2020
Abstract With the increasing volume of information for students to learn in a health sciences and medicine degree, tertiary educators need teaching resources that can maintain up-to-date information and educate effectively across a range of diseases and illnesses. Holograms may be the disruptive technology that can assist in this goal. Keywords Disruptive technology . Mixed reality . HoloLens . Holograms . Future learning . Augmented reality
There has been a recent shift in tertiary education from traditional lectures and tutorials to more self-paced, visual methods of learning [1]. This brings interesting challenges to education in health sciences and medicine. Technology, in the form of holograms, presents an opportunity to package content in an easy-to-comprehend way that enhances the student learning experience. Students nowadays are experienced with handling many technological devices, including computers, smartphones and tablets. However, the introduction of more modern visualisation technologies, such as augmented and virtual reality, offers additional tools for educators wishing to provide engaging 3D content for students. Researchers have investigated the effectiveness of incorporating this technology into the training of forthcoming health professionals to enhance knowledge acquisition and understanding of anatomical structures [2], with students reporting it to be useful and engaging for selfdirected study. Furthermore, the use of this technology enables improved educational practices as these 3D visualisations can be used on devices that are already available for the general public [3–5]. One of the most recent advancements in educational technology is the introduction of mixed reality holograms, which is a platform combining augmented and virtual reality to provide a real-world experience with virtual objects. The most * Zane Stromberga [email protected] 1
Faculty of Health Sciences and Medicine, Bond University, Gold Coast, Queensland 4229, Australia
supported mixed reality device is Microsoft’s HoloLens, which provides users with a holographic platform of seeing and hearing the augmented world through a head-mounted computer. This link between the real and virtual environments should help to reduce adverse health effects, such as cybersickness, blurred vision, and disorientation, experienced in virtual reality applications using head-mounted displays [6]. Holograms demonstrate the potential to significantly improve knowledge scores and spatial awareness compared with traditional teaching methods, particularly for anatomical learning [7, 8]. The HoloLens presents high-precision holographic images, allowing students to visualise human anatomical structures from all perspectives [4], and can also detect precise shapes or objects in real space to accurately align the hologra
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