Virtual Realities Dagstuhl Seminar 2008

This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering th

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Sabine Coquillart G Greg Welch



Guido Brunnett

Editors

Virtual Realities Dagstuhl Seminar 2008

SpringerWienNewYork

Editors Dr. Sabine Coquillart INRIA Rhône-Alpes ZIRST avenue de I’Europe 655 38334 St.Ismier France [email protected] Prof. Dr. Guido Brunnett TU Chemnitz Fak. Informatik Professur für Graphische Datenverabeitung und Visualisierung Straße der Nationen 62 09107 Chemnitz Germany [email protected]

Dr. Greg Welch University of North Carolina Dept. Computer Science Sitterson Hall 27599-3175 Chapel Hill North Carolina Campus Box 3175 USA [email protected]

This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically those of translation, reprinting, re-use of illustrations, broadcasting, reproduction by photocopying machines or similar means, and storage in data banks. Product Liability: The publisher can give no guarantee for all the information contained in this book. The use of registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. © 2011 Springer-Verlag/Wien Printed in Germany SpringerWienNewYork is a part of Springer Science+Business Media springer.at Cover: WMXDesign GmbH, Heidelberg, Germany Typesetting: SPI Publisher Services, India Printed on acid-free and chlorine-free bleached paper SPIN: 12530366 With 78 Figures

ISBN 978-3-211-99177-0 e-ISBN 978-3-211-99178-7 DOI 10.1007/978-3-211-99178-7 SpringerWienNewYork

Preface

During the week of June 1–6, 2008, the Schloss Dagstuhl – Leibniz Center for Informatics held a first-of-its-kind seminar in the area of Virtual Reality. Being the first seminar in this area, both the organizers and the participants were not completely sure what to expect from this event beforehand. In retrospect, we rate this Dagstuhl seminar as a great success: it was the ideal venue to define and discuss key topics and to initiate new collaborations.

What is Virtual Reality? The definition of Virtual Reality (VR) depends on whom you ask and in what context. For the purpose of planning this seminar, we defined it as a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. This definition captures applications ranging from simulation, to training, to scientific visualization, and to even entertainment. An important aspect of such VR-based systems is the stimulation of the human senses – typically sight, sound, and touch – such that a user feels a sense of presence (or immersion) in the virtual environment. Different applications require different levels of presence, with corresponding levels of realism, sensory immersion, and spatiotemporal interactive fidelity. These requirements lead to research ranging from human perception, to psychological aspects, to physical simulation, and to VR technologies including tracking, displays, user