Agent-based Modeling and Simulation in Archaeology

Gabriel Wurzer is a computer scientist working on Agent-Based Simulation at Vienna University of Technology, in which field he is publishing, organizing workshops and holding lectures. Through cooperation with the Natural History Museum Vienna, he develop

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Gabriel Wurzer Kerstin Kowarik Hans Reschreiter Editors

Agent-based Modeling and Simulation in Archaeology

Advances in Geographic Information Science Series Editors: Shivanand Balram, Canada Suzana Dragicevic, Canada

More information about this series at http://www.springer.com/series/7712

Gabriel Wurzer • Kerstin Kowarik Hans Reschreiter Editors

Agent-based Modeling and Simulation in Archaeology

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Editors Gabriel Wurzer Digital Architecture and Planning Institute of Architectural Sciences Vienna, Austria

Kerstin Kowarik Prehistory Natural History Museum Vienna Vienna, Austria

Hans Reschreiter Prehistory Natural History Museum Vienna Vienna, Austria

ISSN 1867-2434 ISSN 1867-2442 (electronic) ISBN 978-3-319-00007-7 ISBN 978-3-319-00008-4 (eBook) DOI 10.1007/978-3-319-00008-4 Springer Cham Heidelberg New York Dordrecht London Library of Congress Control Number: 2014951909 © Springer International Publishing Switzerland 2015 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)

Preface

In March 2011, we held a workshop called “Agents in Archaeology” at the Natural History Museum Vienna, in which we brought together both experts and novices in archaeological simulation: On the one hand, we had a range of presentations on the practical use of agent-based mode