Gaming Lives in the Twenty-First Century Literate Connections

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book

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“The best teachers know that writing can never be a self-enclosing practice, but must remain intimately connected to all media of expression, and thus constantly open to change. Selfe and Hawisher are the best of the best, and this book contains a rich harvest, not only of their own thinking, but also of pathbreaking work by colleagues and students. Anyone who hopes to understand the complex relationship of literacy and interactive media will find this book stimulating, challenging, and rewarding.” —Stuart Moulthrop, Professor of Information Arts and Technologies, University of Baltimore “This text will be widely cited, as are all other of the editors’ projects. Part of their popularity is due to their philosophy of inclusiveness, particularly assembling new voices. Like James Gee’s work before it, Gaming Lives in the Twenty-First Century will also bridge a gap to understanding video games, helping us all recognize the impact of digital media technologies on a range of literacy practices—alphabetic, cultural, and critical.” —Kristine Blair, Bowling Green State University “Gaming Lives in the Twenty-First Century focuses on issues that are not only timely but also underexplored. The gamers themselves are included as coauthors and key informants. All too often people write about digital environments without sufficient access to real contexts and real people. This collection is unique in its serious inclusion of the people being studied, especially student-gamers of all ages.” —Stuart Selber, Penn State University

10.1057/9780230601765preview - Gaming Lives in the Twenty-First Century, Edited by Gail E. Hawisher and Cynthia L. Selfe

Copyright material from www.palgraveconnect.com - licensed to npg - PalgraveConnect - 2016-04-02

More Praise for Cynthia L. Selfe and Gail E. Hawisher

Previous Publications Selfe, Cynthia L., & Hawisher, Gail E. (2004). Literate Lives in the Information Age: Narratives of Literacy from the United States. Mahwah, NJ: Lawrence Erlbaum.

Hawisher, Gail E., & Selfe, Cynthia L. (Eds.). (1999). Passions, Pedagogies, and 21st Century Technologies. Logan: Utah State University Press. Hawisher, Gail E., & Selfe, Cynthia L. (Eds.). (1997). Literacy, Technology, and Society: Confronting the Issues. Upper Saddle River, NJ: Prentice Hall. Hawisher, Gail E., LeBlanc, Paul, Moran, Charles, & Selfe, Cynthia L. (1996). Computers and the Teaching of Writing in American Higher Education, 1979–1994: A History. Norwood, NJ: Ablex Publishing. Hawisher, Gail E., & Selfe, Cynthia L. (Eds.). (1991). Evolving Perspectives on Computers and Composition Studies: Questions for the 1990s. Urbana, IL: NCTE. Hawisher, Gail E., & Selfe, Cynthia L. (Eds.). (1989). Critical Perspectives on Computers and Composition Instruction. New York: Columbia University’s Teachers College Press.

10.1057/9780230601765preview - Gaming Lives in the Twenty-First Century, Edited by Gail E. Hawisher and Cynthia L. Selfe

Copyright material from www.palgraveconnect.com - licensed to npg - PalgraveConnect - 2016-04-02

Hawisher, Gail E.,