Handbook of Multimedia for Digital Entertainment and Arts

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainm

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Borko Furht Editor

Handbook of Multimedia for Digital Entertainment and Arts

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Editor Borko Furht Department of Computer Science and Engineering Florida Atlantic University 777 Glades Road PO Box 3091 Boca Raton, FL 33431 USA [email protected]

ISBN 978-0-387-89023-4 e-ISBN 978-0-387-89024-1 DOI 10.1007/978-0-387-89024-1 Springer Dordrecht Heidelberg London New York Library of Congress Control Number: 2009926305 c Springer Science+Business Media, LLC 2009  All rights reserved. This work may not be translated or copied in whole or in part without the written permission of the publisher (Springer Science+Business Media, LLC, 233 Spring Street, New York, NY 10013, USA), except for brief excerpts in connection with reviews or scholarly analysis. Use in connection with any form of information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed is forbidden. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)

Preface

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art, which attracts and absorbs their participants. The fantastic success of this new field has influenced the development of the new digital entertainment industry and related products and services, which has impacted every aspect of our lives. This Handbook is carefully edited book – authors are 88 worldwide experts in the field of the new digital and interactive media and their applications in entertainment and arts. The scope of the book includes leading edge media technologies and latest research applied to digital entertainment and arts with the focus on interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. This Handbook is focused on research issues and gives a wide overview of literature. The Handbook comprises of five parts, which consist of 33 chapters. The first part on Digital Entertainment Technologies includes articles dealing with personalized movie, television related media, and multimedia content recommendations, digital video quality assessments, various technologies for multi-player games, and collaborative movie annotation. The second part on Digital Auditory Media focuses on articles on digita music management and retrieval, music distribution, music search and recommendation, and automated music video generation. The third part on Digital Visual Media consists of articles on live broadcasts, digital theater, video browsing, projector camera systems, creating believable characters, and other